King's Valley (MSX 2D Platform Game Remake) Mac OS

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  • Call of Khafra was a 'port' of King's Valley 1 done by the Arabic Game Developer Network as a training project to learn gamedev in a team setup. Having an already-done game with simple mechanics was paramount so contributors can focus their work and compare their results against a reference, in hope it gives them a good learning experience.
  • King's Valley 2 - MSX - Favorite Old Games picskings2 196 140 // // King's Valley II The Seal of El Giza is a computer game for the MSX platform by Konami. It is a sequel to the popular puzzle/action game King's Valley.
  1. King's Valley (msx 2d Platform Game Remake) Mac Os X
  2. King's Valley (msx 2d Platform Game Remake) Mac Os 7

We just added leegoukko's King's Valley remake to our downloads section. This project is a faithful recreation of the old Konami classic from 1985. It's still in development, things are missing - like sound -, but given time it may all come together. Game Description King's Valley II is a 1 megabit, SCC megaROM cartridge. It is a puzzle game much like eggerland, but a lot better. You can make your own custom stages.

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Hi,

First of all, because i'm new to this forum, i'd like to greet everybody and say hi. Battlewing alliance mac os. Hi you all

And then on to my business, i have done a King's Valley remake for Windows PC. Isle of dinosaurs 2d mac os. Currently, it's fully playable, has all 15 levels, only sounds and demo mode are missing. What i want is to make the current version public and maybe receive testing reports from the experienced King's Valley players. Others are also welcomed to try it out. I know that the game play is somehow different than in the original game. But i'm perfectly happy with it now and do need strong opinions to change it

My question is, can i host a beta version in msx.org site or do i have to upload it to some free hosting site in the internet and link it here?

In future, i'm planning to use SDL so linux version is not out of the question. My current code permits linux framebuffer but i haven't try it yet. Currently the Windows version uses GDI but i also have a DirectDraw code which enables full screen mode with vertical syncing. Primary goal at the moment is, fix the game play as original as possible, implement music/sfx and finally implement the demo mode. Demo mode is bit problematic because i'm planning to implement it as joystick delta movements and tweaking in game play will affect that.

King's Valley (msx 2d Platform Game Remake) Mac Os X

King

King's Valley (msx 2d Platform Game Remake) Mac Os 7

cheers,
leegoukko





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